Pär Sikö
Pär is a passionate developer whoʼs been working
with client side Java for more than ten years and
that is hoping for another ten years filled with
challenges and new technology. Pär is a fast
learner with a need to always learn more and
never being satisfied, always wanting more. This
is a good thing since GUI programming always
ends up on pixel level where the details are of
utter most importance.
Track abstract - Room G2 - Mobile Solutions
Physics in Android games
Realistic physics can add a new dimension to many traditional games, and enable a lot of new and creative game concepts. In this presentation we'll show how to integrate a physics engine into Android games and applications. We'll show features like gravity, collisions and joints, and explain how to use them. We'll finish off by showing a simple game incorporating all the topics we've covered, and sharing some valuable tips and tricks.
Track abstract - Room G2 - Mobile Solutions
Your first Android app
In this presentation we will show you how to get started developing Android applications. We’ll start with an empty workspace, introduce different key concepts like Intents, Views, Activities and Services and end up with a simple but useful application. We will show you how to create custom components, animations and how to make things more fun and interesting by using the accelerometer. When this presentation is over you will know how and where to start working with Android and how to publish your own applications to Android Market.

