Martin Gunnarsson
Great programmers are usually lousy designers,
and vice versa, but Martin is one of those crossbreeds
who can handle both. Graphics
programming and GUI design suits him
particularly well, but being a true perfectionist,
heʼs rarely satisfied with the results of his own
work. Martin has several years of Swing work
behind him, and heʼs been creating 2D and 3D
graphics for over ten years.
Track abstract - Room G2 - Mobile Solutions
Physics in Android games
Realistic physics can add a new dimension to many traditional games, and enable a lot of new and creative game concepts. In this presentation we'll show how to integrate a physics engine into Android games and applications. We'll show features like gravity, collisions and joints, and explain how to use them. We'll finish off by showing a simple game incorporating all the topics we've covered, and sharing some valuable tips and tricks.
Track abstract - Room G2 - Mobile Solutions
Your first Android app
In this presentation we will show you how to get started developing Android applications. We’ll start with an empty workspace, introduce different key concepts like Intents, Views, Activities and Services and end up with a simple but useful application. We will show you how to create custom components, animations and how to make things more fun and interesting by using the accelerometer. When this presentation is over you will know how and where to start working with Android and how to publish your own applications to Android Market.

