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April 4 - 5 , 2011

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Telephone: +46 31 703 31 85
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Martin Gunnarsson

Martin GunnarssonGreat programmers are usually lousy designers, and vice versa, but Martin is one of those crossbreeds who can handle both. Graphics programming and GUI design suits him particularly well, but being a true perfectionist, heʼs rarely satisfied with the results of his own work. Martin has several years of Swing work behind him, and heʼs been creating 2D and 3D graphics for over ten years.

Track abstract - Room G2 - Mobile Solutions

Physics in Android games

Realistic physics can add a new dimension to many traditional games, and enable a lot of new and creative game concepts. In this presentation we'll show how to integrate a physics engine into Android games and applications. We'll show features like gravity, collisions and joints, and explain how to use them. We'll finish off by showing a simple game incorporating all the topics we've covered, and sharing some valuable tips and tricks.

Track abstract - Room G2 - Mobile Solutions

Your first Android app

In this presentation we will show you how to get started developing Android applications. We’ll start with an empty workspace, introduce different key concepts like Intents, Views, Activities and Services and end up with a simple but useful application. We will show you how to create custom components, animations and how to make things more fun and interesting by using the accelerometer. When this presentation is over you will know how and where to start working with Android and how to publish your own applications to Android Market.

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Scandinavian Developer Conference is organized by
Visit us at www.iptor.com